Sun, 17 October

Under 10's Hurling Rules

u10 hurling rules 2

To consolidate the basic technical skills developed at age 7/8 level (grip, ground strike and stop) in an environment where players are also encouraged to strike from the hand and develop tactical awareness/prowess i.e. decide on the best option in terms of making use of and/or creating time and space.

Playing Rules

  • Play to commence with a throw in at the centre.
  • A Player may lift the ball from the start.
  • A player can take four steps, tap or bounce the sliotar on the hurl & take another four steps before playing it away.
  • Solo running with the sliotar on the hurley is not permitted.
  • Goalkeeper to restart play after a score or wide with a puck-out.
  • All free pucks shall be lift and strike from where the foul occurred.
  • Player who is fouled to take the free.
  • 65ā€™sā€™ are awarded. These will be taken as a free puck (lift & strike) 32m out from where the ball crossed the line.
  • Goalkeeper to advance 10m for puck out after score or wide.
  • Players permitted ONE kick of sliotar on the ground, but no score can be kicked.

Scoring System

  • 3 points when the sliotar is played over the crossbar.
  • 1 points when the sliotar is played under the crossbar.
  • Skill Point is the Hook (which limits/prevents full strike of ball).

Time Duration

  • 40 minute games.
  • 20 minutes per half.
  • 1 game per occasion.

Playing the Game

  • 9 v 9.
  • (65-70m) X (40-45m).
  • 1 goalkeeper, 3 defenders, 2 midfielders, 3 attackers.
  • All players to wear a helmet with full facial protection.
  • Teams are to be streamed according to their ability.


  • Well-secured portable goal posts (15ā€™ x 7ā€™ or 4.5m x 2.2m).
  • Jerseys.
  • Three Quick Touch (Size 2) sliotars.

Recommended Playing Area

u10 hurling zone 2
Download Under 10's Hurling Rules. (U10's Hurling Rules [194kb]).