Thu, 21 November

GO Games U10's Football Rules

Aim

To consolidate the basic technical skills developed at age 7/9 level (catching and kicking) in an environment where players are also encouraged to develop tactical awareness/prowess i.e. decide on the best option in terms of making use of and/or creating time and space.

Playing Rules

  • Play to commence with a throw up in center.
  • After a score, the play recommences with a kickout from the goal keeper.
  • The player may carry the ball for one hop and one solo.
  • The ball must be lifted off the ground using the toe.
  • ‘45’s’ are awarded. These will be taken from 32m out
  • No frees closer than 13m from the goals. (no Penalties)
  • A player who is fouled to take the free
  • Goalkeeper may advance 10m for kickout.

Coaching Focus

  • Overhead Catching.
  • Crouch Lift
  • Traveling using solo and bounce
  • Kicking on the run
  • Coaches to encourage players to kick from distance

Time Duration

  • 50 minute games.
  • 25 minutes per half.
  • 1 game per occasion.

Playing the Game

  • 9v9
  • (65-70m) X (40-45m).
  • 1 goalkeeper, 3 defenders, 2 mid-fielders, 3 attackers.
  • Teams must be streamed according to ability.

Equipment

  • Well secured portable goal posts (15'x7' or 4.5m x 2.2m)
  • Jerseys.
  • Three Quick Touch (Size 2 Footballs - one placed behind each goal and one in play).

Recommended Playing Area

Streaming for Hurling and Football Competitions

This practice should govern the approach to streaming teams at u9, u10 & u11 level.

Teams are not streamed at u8.

Following discussion at the recent CCC1 County Delegates meeting on Tuesday April 29th 2013, the following has been agreed on the combinations for 2 team groups

For clubs with 4 teams (2 x 2 teams) - the panel should be split as follows;

'A1', 'A2', 'B1', 'B2'

'A1' and 'A2' should be equally divided from the strongest players of the panel. ie the top 50% of the panel. This is to ensure that if they played each other, both teams would be equally matched. The balance of the panel should then be divided into 'B1' and 'B2' as above.

The 2 team pairings for games should be 'A1 + 'B1' and 'A2 + 'B2'

Therefore if a club had 4 ( 11 a-side) teams with at U/11 named BAC 1 and BAC 2 and they played each other at U/11 , both games should be competitive.

For clubs with 5 teams the panels should be divided into A1, A2, B1, B2 and C1. So you would have A1, B1 and C1 in 3 team group and A2 and B2 in 2 team group.

Same logic to be applied for clubs with more than 5 teams.