Mon, 27 May

GO Games U11's Hurling Rules

Aim

To allow players perform the underlying technical skills accurately and consistently in an open competitive environment and assist with the development of team play i.e. where players anticipate who should go where in order to maximise/minimise scores/scoring opportunities.

Playing Rules

  • Play to commence with a throw in at the centre.
  • Players are permitted to lift the sliotar into the hand and strike from the start.
  • A player on taking possession can take 4 steps, a max of 8 steps Solo running , followed by 4 steps to play away ( 16 steps maximum from taking possession to striking the sliotar).
  • ‘65’s’ are awarded. These will be taken from 50m out in line with where the ball went out of play.
  • All free pucks and 65’s shall be lift and strike.
  • Players permitted ONE kick of sliotar on the ground, but no score can be kicked.
  • No frees closer than 20m from the goals. (no Penalties)
  • A “square ball” will not be called by referees at this age.

Coaching Focus

Coaches should highlight the following:

  • Overhead catch
  • Strike of the hurley
  • Soloing at speed
  • Coaches to encourage players to go for goals.

Time Duration

  • 50 minute games.
  • 25 minutes per half.
  • 1 game per occasion.

Playing the Game

  • 11 v 11(max), 9 v 9 (Minimum applicable from 2024 season)
  • (90-100m) x (40-50m) or 20m line to 20m line.
  • All players to wear a helmet with full facial protection.
  • Teams are to be streamed according to ability.

Equipment

  • Well secured portable goal posts (15'x7' or 4.5m x 2.2m)
  • Three Smart Touch (Size 3) sliotars to be used.

Recommended Playing Area

Streaming for Hurling and Football Competitions

This practice should govern the approach to streaming teams at u9, u10 & u11 level.

Teams are not streamed at u8.

Following discussion at the recent CCC1 County Delegates meeting on Tuesday April 29th 2013, the following has been agreed on the combinations for 2 team groups

For clubs with 4 teams (2 x 2 teams) - the panel should be split as follows;

'A1', 'A2', 'B1', 'B2'

'A1' and 'A2' should be equally divided from the strongest players of the panel. ie the top 50% of the panel. This is to ensure that if they played each other, both teams would be equally matched. The balance of the panel should then be divided into 'B1' and 'B2' as above.

The 2 team pairings for games should be 'A1 + 'B1' and 'A2 + 'B2'

Therefore if a club had 4 ( 11 a-side) teams with at U/11 named BAC 1 and BAC 2 and they played each other at U/11 , both games should be competitive.

For clubs with 5 teams the panels should be divided into A1, A2, B1, B2 and C1. So you would have A1, B1 and C1 in 3 team group and A2 and B2 in 2 team group.

Same logic to be applied for clubs with more than 5 teams.